Open for new roles

Ozan Eşki.

Immersive Experiences · Simulation · Games

Building real-time interactive systems at the intersection of immersive entertainment, defense XR, and mobile games — most recently shipping LIDAR-driven venues at INFINIA, Ankara.

Six years of Unity across the seams between gameplay and hardware — sensor-driven entertainment venues, XR defense simulators, and shipped mobile games. Often the only Unity developer on the project.

Experience
6+ yrs
Currently
Open to work
Based in
Ankara, Turkey

Tools of the trade

Skills & toolbox

Engines

Unity (2D · 3D · URP · HDRP) · Unreal (basic) · DOTween · Cinemachine · Shader Graph · Klak.NDI · Klak.Spout · HeavyM

VR · AR · XR

Varjo XR-3 · HTC Vive + Tracker · SteamVR · NReal DevKit · iPad LiDAR

Sensors

LIDAR sensors · Body recognition · Motion detection · Laser tracking

Simulation

VR-Forces · CIGI integration

Visual

Dynamic Weather (HDRP) · VFX · VFX Graph · Post-Processing · Performance Opt.

Comm

MQTT · Named Pipes · TCP / UDP / SSE

Programming

C# · Python · Swift (basic)

Python

OpenCV · TensorFlow · EasyOCR · Tesseract · FastAPI

Tooling

Git · JIRA · GitHub Actions

Projects · Work

Work

Enter the Unity hubPlayable

Mozart Show — Four-Wall Immersive Show Player

Freelance Unity Developer

Four-wall immersive show player built for a Mozart family workshop at Emaar XPZONE. A Unity app streams wall-height synchronized content to the room's projection system over NDI, while a bundled Node.js + React tablet console drives the live show.

Unity 3DURPKlak.NDIC#Node.jsExpressReact

SteamVR + HTC Vive Tracker Games

Unity Developer @ INFINIA

Co-op room-scale VR games shipped to XPZone venues — physical props tracked with HTC Vive Trackers in a multi-player arena, tuned for projection-mapped play space.

Unity 3DSteamVRHTC Vive TrackerC#

Motion Detection / Body Recognition Games

Unity Developer @ INFINIA

Camera-based body-recognition gameplay for XPZone — Unity-side gesture interpretation driving real-time projection-mapped visuals.

Unity 3DC#Body recognitionMotion detectionKlak.Spout

XPZone Multi-Purpose Entertainment Room

Unity Developer @ INFINIA

Large-room immersive experience driven by LIDAR sensors and synchronized video projection. Klak.NDI + HeavyM piping Unity output into projection mapping at high resolutions (e.g. 12,000 × 1,200).

Unity 3DKlak.NDIKlak.SpoutHeavyMLIDARMQTT

Mobile Games Portfolio

NoExitGames + MildMania

12 mobile titles across two studios — sole Unity developer on most. NoExitGames era (5 hyper-casual / arcade-idle: Restaurant Hole!, CooKingdom: Tycoon, Food.io, Merge Heroes, Eatscapes — all with IAP + analytics + offline earnings). MildMania era — 7 prototypes: Soccer Masters, Gunner Defense, Dance Hero, Hunter3D, DodgeMaster, ChessRunner, SyncMaster.

Unity 3DC#IAPUnity AnalyticsMobile

XperRemote — iPad LiDAR + WebRTC

Software Engineer @ BITES

Swift iPad app that scans real-world objects with LiDAR and connects users to remote support via WebRTC. Maintained the Swift codebase and shipped customer-driven feature additions.

SwiftiPad LiDARWebRTC

NReal Anatomy — AR Demo

Software Engineer @ BITES

Interactive AR human-anatomy demo on the NReal DevKit, exhibited at Teknofest.

UnityNReal SDKARC#

SARP & TMES — Remote Weapon System Simulators

Software Engineer @ BITES

Unity 3D simulator for SARP, the Remote Controlled Stabilized Weapon System. Co-developed dynamic weather effects and shared visual systems with the BITES simulation team.

Unity 3DC#VFX

KGAS Gökbey & KARMA — Simulation Visuals

Software Engineer @ BITES

Two Unity HDRP simulators sharing one visual pipeline at BITES: KGAS Gökbey is a Varjo XR-3 helicopter XR flight simulation with cockpit-aware exterior weather rendering, and KARMA is an armored-vehicle simulation tool built on the same dynamic weather, VFX and post-processing stack.

Unity HDRPC#VFX

Projects · Hobby

Hobby

BDO Crafting Lab — Helper + Scanner

BDO Crafting Lab — Helper + Scanner

Solo · Personal project

Two-piece Black Desert Online crafting workflow. bdocraftinglab.com — inventory-based recipe matcher for Cooking & Alchemy. Node.js + Express 5 on Vercel, vanilla JS front end, ~2,500-recipe SQLite dataset loaded in-memory via sql.js, substitution-aware matching, TR/EN i18n. Companion Inventory Scanner — Python service that turns inventory screenshots into structured JSON. Identifies items by NCC template matching + MobileNetV3 CNN embeddings against ~48K Codex icons (~91% match rate), and reads stack quantities by OCR (96.6% on a hand-labelled benchmark). Flask API in Docker, plugged directly into the site's /api/scan endpoint.

Node.jsPythonOpenCVMobileNetV3FlaskVercelDocker

Archive

All projects, by company

Trajectory

Experience

Oct 2024Jun 2026

Ankara, Turkey

Game Developer

INFINIA

  • Built interactive games, custom video players, and kiosk connections for XPZone entertainment venues; streamed Unity output via Klak.NDI / Klak.Spout into HeavyM for projection mapping.
  • Built kiosk ↔ game communication layer with RFID card balance verification using MQTT + Named Pipes, plus server-side gameplay services.
  • Created a custom multi-display video player for projection-mapped rooms running at high resolutions (e.g. 12,000 × 1,200), with frame-accurate sync to live Unity games.
  • Led Unity development on a new large-room immersive experience driven by LIDAR and motion-detection sensors with synchronized video projection (Multi-Purpose Entertainment Room).
  • Shipped Unity experiences across multiple input modalities: SteamVR + HTC Vive Tracker, body-recognition, LIDAR + Vive Controller, laser-tracking shooting range.

Oct 2023Aug 2024

Game Developer

NoExitGames

  • Sole Unity developer on 4 of 5 shipped titles; collaborated on engine code for the first project, Restaurant Hole!.
  • Implemented core gameplay mechanics, structures, controllers, UI layouts, and visual flows.
  • Built offline-earnings, passive-earnings, and daily-quest systems.
  • Integrated In-App Purchases (IAP) and Unity Game Analytics for monetization and player insight.
  • Spent the longest development cycle and shipped the most polished build on CooKingdom: Tycoon.
  • Titles (since delisted): Restaurant Hole!, CooKingdom: Tycoon, Food.io, Merge Heroes, Eatscapes.

Jan 2023Jun 2023

Ankara, Turkey

Part-time Instructor

Başkent University

  • Sole instructor for BIL392 — Game Technologies for senior Computer Science undergraduates.
  • Covered the game industry landscape, player expectations, game design principles, GDD, and end-to-end Unity 3D development.
  • Students completed a semester-long Unity project (clone or original) graded on design and implementation.

Feb 2021Aug 2023

Ankara, Turkey

Software Engineer

BITES — Defence & Aerospace Technologies

  • Designed VR-Forces command-and-control combat scenarios; derived new entities from existing ones by modifying behaviors.
  • Gathered technical specifications for armored vehicles, fighter jets, and drones; coordinated with the 3D modeling team.
  • Delivered Unity simulation, AR and XR projects: SARP & TMES (Unity 3D weapon-system simulators), KGAS Gökbey (Unity HDRP + Varjo XR-3 helicopter XR flight simulation), KARMA (Unity HDRP armored-vehicle simulation), NReal Anatomy (Teknofest AR demo), XperRemote (Swift iPad LiDAR + WebRTC).
  • Built advanced visual systems: dynamic weather, VFX (ammunition, explosions, smoke, entity effects) and post-processing for photo-realistic camera output.
  • Integrated CIGI into image generators using BITES's in-house library.
  • Optimised rendering and runtime performance for Varjo XR headsets and other AR/VR/XR platforms.

Sep 2020Jan 2021

Ankara, Turkey

Junior Game Developer

MildMania

  • Implemented gameplay mechanics, supporting structures, controllers and UI across 7 mobile prototype / test builds: Soccer Masters, Gunner Defense, Dance Hero, Hunter3D, DodgeMaster, ChessRunner, SyncMaster.
  • Integrated Unity Game Analytics for player behavior tracking.

Education

  • MSc — Animation & Game Technologies (Non-Thesis)

    Hacettepe University · Sep 2021Jan 2023

  • BSc — Computer Science

    Başkent University · Jul 2016Jul 2020

Publications

  • Extraction of urban buildings using color image processing and morphological operations

    Durlu, M., Eşki, O., & Sümer, E. · Global Journal of Computer Sciences: Theory and Research, 11(1), 59–67

    DOI: 10.18844/gjcs.v11i1.5381

Letters to the editor

Building something immersive?

Always happy to talk about Unity, immersive tech, and simulation. Fastest reply over email.

Ankara, Türkiye